~ a walkthrough guide to Twisted Deluxe (a Ray Dunakin game) ~ This is an old game that I first played years and years ago on an old Macintosh...I can't remember which model, exactly, but I believe I got the shareware game on a CD. Anyways, I had a heck of a time getting through the game back then, and I only barely managed to complete it a few months back during COVID lockdown (this was 2020), so figured I would write down some notes on the off chance that someone else is stuck could use some help. First, some overall tips and advice: - the game operates on the four actions: look, use/touch, talk, and move. - try digging (USE the SHOVEL) on every outdoor screen. At worst you will find an empty hole, but sometimes you will turn up treasure or items. - treasure counts for points only, none of them are usable items that will help you solve any puzzles. - talk with every person you meet, and do so at least 3 times until they start to repeat their dialogue. You will always learn something. ~ PART I ~ - You start out near a farmhouse, working on Tornado stuff. Head NORTH to the truck and TALK to the professor. He will brief you on the experiment and leave you the CAPSULE. - Open the truck door and go inside. Take the FOOD on the seat, the TUBE on the floor, and the KEYS to the truck. TALK to the radio to get some information from the Professor. Use the KEYS to open the glove compartment and take the PAPERCLIP. - exit the truck and move RIGHT to the truck bed. Take the CANTEEN and move RIGHT again and gfollow the gravel road down to the rocketry club gathering. TALK to the people there and you will learn a lot about rockets (this will be useful much later). - head back to the truck, and then BACK from there to stand in front of the farmhouse - you will then see lightning strike the Doppler unit. Go investigate. The Doppler's fuse is burned out! You need to find another one. - Back up and turn and face the farmhouse. From the old Christmas lights hanging up, TAKE a socket from the middle of the right-side string. Then use your PAPERCLIP to pick the door's lock and head inside. - Go through the left door into the bedroom. Touch the crumbling section on the top left of the wall to get an old CAN. THen move the mattress aside and look at the old math primer (2/5, 3/4, and 1/3 are circled). Before leaving, take the BEDSPRINGS. - go into the kitchen, and open the 2nd drawer to find an old radio. Use your KEYS to pry open the battery compartment and take the BATTERY. Open the sink cabinet and take the SOAP. - head back to the foyer, and use the TUBE on the floor - the mouse will check it out. Then use the FOOD with the tube and the mouse will head inside. Pick up the TUBE with the MOUSE in it. Use the BEDSPRINGS against the wall to reach the attic. - give the MOUSE to the owl and it will fly away. Enter the combination from the math primer (3-5-4) as the combination to the chest. Look inside to find a GOBLET, a RING, and a BULB from old Christmas decorations. - head back downstairs, through the kitchen, and into the basement. Use the BULB with the SOCKET and then with the BATTERY to create a LIGHT. Use the LIGHT to see the basement. TOUCH the different-coloured wall panel several times until it breaks and you get a TOPAZ. Then use the CAN with the can opener on the wall to find a JEWELLED LOCKET. Open the fusebox and take the remaining FUSE out and try to head back upstairs... - The tornado finally came! You are pulled into it and fall into a strange new world. ~ PART II - The Land of OOZ & The Mushroom Town ~ - You land on a well - more specifically on a winch - and break it. The 'Wicker Winch of the East', haha, has been broken, and you need to fix it. Go down into the well to find some coins. - Head back up out of the well and take the right path and enter the Mycota Inn. Click on the sign to rent a room, take the KEY-1 and head upstairs. - Unlock the door to Room #1 and enter. Click on the mirror to move it and then READ the note behind (TL;DR is grind a red mushroom to stop birds). Click on the bed to sleep and you will dream some clues - do this a few times. You can check out the different channels on the TV (in particular a commercial for soap bubbles, hint hint), but notice the panel in front, which seems like a door. If you press on the side panels - first bottom, then top - and then try the door, it will open. Take the KNIFE and the SPARKITE and head back downstairs and out of the INN. - Head back to the well, and combine the SOAP with the WAND. Then use the WAND W/SOAP in front of the well to summon the magical mechanic. Unfortunately she can't fix the winch, but she will remove the RUBY GRIPPER for you and tell you some important details. - Head to the LEFT. Knock on the door of the hosue on the right and TALK with the Mayor, and he will give you the TALL HOUSE KEY. - Continue FORWARD on the path and use the TALL HOUSE KEY on the door on the left, and enter the house. - Go up the stairs and take the STATUE, the CORK from the broken bottle, and the shredded GAUZE drapes. TOUCH the top of the pedestal to get a NECKLACE. - Head back down the stairs and use the STATUE to break the urn and pick up the EMERALD that falls out. Then click on the hole and read the recipe hidden in there, which tells you how to open the oven (turn the burners to M, L, L, H and oven to 350˚). - Take the right door into the kitchen. Open the cabinet under the sink and take the CANDLESTICK, and look at the cereal box in the upper cabinet. Use the KNIFE to cut out the t-shirt COUPON. Then enter the recipe combination into the stove and the oven and drawer will pop open. Take the WAND and DIAMONDS and head back out. - Head FORWARD on the path, and then enter the spot where the brick wall is broken into the graveyard. - Head forward on the graveyard path, where you can see the outline of a person. Graverobbers! TALK with them a few times, then backtrack. - Now go RIGHT, to face the crypt. Touch the marble block that is sticking out to make it fall - no help there. Instead,TOUCH the right side floral carving to reveal a square shaft. Use the STATUE to turn the shaft and then click the button above the door to open the crypt. - Open the sarcophagus and TOUCH the mummy, which will crumble away. Use the GAUZE on the open sarcophagus to cover yourself with it (like a mummy) and then go inside and close the lid. When you try to open the lid again, the graverobbers will come and find you - when you click on them you will move and scare them away. Come out and pick up all the stuff they dropped: a SHOVEL, PISTOL, an OAK KEY, and a STARFIRE gem. - Backtrack to the empty magician's hosue and head back into the kitchen. Use the PISTOL to shoot the ceiling light fixture and the KEY-2 will fall out. Take it and head back to the Mycota Inn. - Go up the stairs and use KEY-2 to open Room #2. Take the HERBS that are on the nightstand, and TOUCH the bed to sleep and get some new clues. - Exit the Inn and go LEFT to find the Campaign Trail. Click on the puffball mushroom in the middle to clear it, and walk through the gap. - Pick up the red mushroom (from the note!) on the ground and then backtrack. (the Acme Celestial monitors (there are more than one) play a key role near the end of the game, but you can more or less ignore them for now) - go RIGHT, and you will see a blue-spotted mushroo (also from a dream!). Use the SHOVEL to dig here and you will find both a DOORKNOB and a STEVENITE gem. - Head RIGHT again to the old windmill. Pick up the HAMMER on the ground and use the DOORKNOB to open the door. - Open the desk drwaer and take the STAMP. Read the old farmer's almanac page to learn about a few things. Tae the bear TRAP on the wall, and click on the bins to find a burlap BAG. - Go LEFT to enter the mill. Take the OILCAN and head back outside - it is empty and we need to fill it before doing more here. - Head back the fork in the road and follow the left path. Use the BAG to scoop up some LADYBUGS. - Head BACK from the forest, past the fork, until you hit the Campaign Trail, then go LEFT. THen head forward on the path, past the graveyard, until you see a car and a knight. We'll come back to him - go RIGHT to the gate, and then RIGHT again to get to a sad tree. Talk to him and learn he is being eaten by aphids. Use the LADYBUGS on the tree and he will soon be much better. You can take an APPLE from him, and TALK to him as well to learn some new things. - Head back LEFT and then LEFT again to gert back to the knight and the car. Offer the knight an APPLE and he will take it and leave. TOUCH the car's open hood and you will be able to take the BATTERY. The use the OILCAN on the dipstick to fill it with oil. - Head RIGHT to the gate. First USE the BATTERY on the padlock and it will melt it. Then USE the BATTERY on the pedestal and it will hold it down and the gate will open! (We will come back here soon.) - go RIGHT to the tree and take another APPLE (we can use it a bit later), then (weirdly) BACK until you see a jackalope. You can try and catch him with the BEAR TRAP if you like, but it won't work. Instead, go LEFT into the clearing and USE the SHOVEL to find a PERIDOT gem. - go BACK to the path, and BACK again to the berry-bushes, and then LEFT to scarecrow-Bill-Clinton, who we can't help yet, but you can TALK with. - Go BACK yet again, and then take the right path fork and find a Tinman-Bush, who you can TALK with as well. Use the OILCAN on him to un-freeze him and he will give you a MAGIC AXE. - from here, go BACK, BACK again, and then take the right fork to the old mill. Go inside the mill and up the ladder and USE the OILCAN on the lever, which will now be freed. Pull the lever and the windmill will begin to move. - go back down the ladder and USE the RED MUSHROOM on the hopper and then pull the level to grind it up and produce MUSHROOM DUST. Before you leave, go back up the ladder and you will see a panel, which when opened will contain GOLD BULLION. Take this and head back into the woods. - Backtrack out o the mill and back to the fork in the path near the BLUE MUSHROOM, and take the left fork into the woods, then go LEFT to help out scarecrow-Clinton. - use the MUSHROOM POWDER on him and he will leave you an INHALER, which lets you get past the poppies in front of the palace. - ... ~ PART III the scary woods ~ - go through the gate and take the RIGHT path. A Direworm will emerge - kill it with the MAGIC AXE, then use the KNIFE to cut it and take its tube-like body. Take the SAPPHIRE from the ledge in the rock wall. - go BACK, then take the LEFT path, and then go FOWARD to enter the pumpkin village. USE the PISTOL to shoot the red circle on the broken pumpkin and you will get a PLATINUM SPHERE. - go into the broken pumpkin and USE the periscope. Point it at 90 degrees and a panel will open in the floor, revealing a CROWN and SCEPTER. - exit the broken pumpkin house and follow the path forward to find a dragon. Knock on the door of the house beside the dragon and TALK with Jack a few times. - go LEFT, and then knock on this door to talk to Punkin, another pumpkin resident. Take a STARLEAF from the bush beside their house and continue forward down the path. - you will see a huge pumpkin covering some sort of hole. In the branches of the tree there is a yellow bird, which will fly up when you touch it. Go UP into the tree and take one of the BLUE EGGs there. THen come back down and USE your KNIFE on the pumpkin to cut it up and reveal the open manhole. - go down the manhole to see a celler/sewer area. TAKE the BARREL and USE it on the platform, then USE the KNIFE on the haning tree root to cut it off. Then USE the DIREWORM BODY on the tree root and TOUCH the end of it to put that end in the barrel. There is a hole in the barrel! USE your CORK on it to plug it up, and put the direworm 'hose' into it again to fill it. The platform will sink down and the cover will open, allowing you to take the LYTE GEM. - go back up the ladder, and then right back down again. USE the platform to stand on it and take it downward. CLick on the top button you see down there and a compartment will open with GOLD INGOTS. Click ont he other button to head back up. - head back above ground and follow the path forward once again into a pumpkin patch. Take a pumpkin, and combine it with your KNIFE to cut it open. Then combone it with the LYTE GEM to get a LYTE PUMPKIN. Then USE a BLUE (Narfbird) EGG on the vines here and drink the resulting nectar. Note down the '225' on the pumpkin here before leaving. - head back the way you came, and USE the LYTE PUMPKIN on the dragon, which will eat it and then explode, leaving the lYTE GEM for you to pick up once again. Jack will come out and thank you, and give you a magic GOURD. - exit the pumpkin village and head BACK until you get to the injured eagle. USE the GOURD to heal the eagle, who will fly off into the sky (and hopefully help us later on). - go BACK and then FORWARD onto the middle path at the Haunted Forest fork. The nectar we drank lets us go through that tree on the path (did you notice the same bat in both places?). The cliffs are impassable, as you can see by pushing a rock between them, so instead pull the tree branch to open a secret cave passage, and enter it. - you are in a cave, with strange shifting patterns on the walls. Head FORWARD through the cave to find a sword encased in stone. USE the VINEGAR to dissolve the stone and take the CRYSTAL SWORD. - go forward through the cave again, and USE the CRYSTAL SWORD on the opening in the cave wall to open the wall of the cave. - ***lets go back to the palace. ~ PART IV - the palace ~ - Head backwards out of the cave and all the way back through the forest to the entry gate. Go RIGHT, then DOWN to where the jackalope is, and the eagle you helped will swoop down and kill it. Pick up the JACKALOPE and head DOWN, then LEFT, and then follow the forest path to Zirconium City. - head forward on the path to the Palace. Go past the field of poppies to the front door. Knock on the door and TALK to the guard. He needs to see something to show that you are an important person. Show him the RUBY GRIPPER and he will let you in. - go FORWARD through the entry hall and talk with the security Guard. He will tell you a bunch of interesting stuff. Then go RIGHT to the Hotel Ooz. Look in the fountain to perhaps find some coins, and then USE the APPLE on the egg sculpture and it will turn into a RUBY APPLE. - go into the hotel and talk with the clerk. You don't yet have enough money for a room, but go LEFT to the dining room and TALK with the waiter a few times. Then order some food - Jackalope isn't available and is too expensive, but you can order the rest of the menu. Specifically you want to order the wine, which turns out to be spoiled and is VINEGAR, which you can take. Also, order the OYSTERS several times and eat them and you will eventually find a PEARL. When you need money, simply go back outside the hotel and look in the fountain, it will keep reappearing. - ...go back out to the forest. By the berry-bushes you will/may see a bee. When you do, USE the WAND and the bee becomes a GOLD BEE. - go through the entry hall and back to the HOtel Ooz, then into the dining hall. Give the JACKALOPE to the waiter, who will give you a bunch of money! You can now afford to stay at the hotel, so go talk with the concierge and get a room. - take your room key and head into Room A. As usual, sleep a few times to get some new clues. Open the desk drawer to find an ENVELOPE and USE the COUPON on it, then take the PEN on the desk and USE it to address the envelope. Finally, USE the STAMP on the addressed envelope and it is ready to go! - go into the bathroom and open the toilet tank to find a JEWELED BROOCH. THen turn on the faucet and note down the pattern left in the steam on the mirror. - leave the hotel and head back out the big entrance hall and USE the ENVELOPE in the mailbox. Then head back to the hotel and rent a room again and go to sleep. When you come back out, talk with the Concierge and there will be a package for you - it's the t-SHIRT! - rent a room for a third time and go into the bathroom. USE the SHIRT on the blue water in the toilet and it will have some blue stains on it. - head back out of Zirconium City to the poppy field, and USE the SHIRT on the poppies to add some yellow color to the shirt. - go BACK and then LEFT to those berry bushes, and USE the SHIRT on the bushes to add red to the SHIRT, which is now rainbow. - go back to Zirconium City where the guard is, and head LEFT and enter the Museum of Design. GIVE the SHIRT to the owner and he will give you the PLATFORM SHOE. - backtrack to the entry hall (where the mailbox is) and then go through the right-hand door into the newspaper office. Give the PLATFORM SHOE to the Lion and he will gratefully give you a PRESS PASS, which allows you to get by the guard. - go back into the entry hall and then show the PRESS PASS to the guard, who will then let you through. Talk to the 'wizard' and he will ask you to get a quill from the flying monkey and open a passage for you. - go through the passage and into a new area of the city. ~ PART VII - The Industrial Area ~ - go to your LEFT into an alley. Open the dumpster to find some lemon FURNITURE POLISH. Then TOUCH the dumpster to move it to the opposite side of the alley, and take the FALSE TEETH that are underneath. Pull the level of the electrical box beside the door, and then climb up onto the dumpster and up onto the ledge. - open the window you find here and enter Harry's Hardware Store. - take the PRICE TAG on the shelf, and then go BACK, ignoring the panel for now. - take the SCREWDRIVER on the shelf and open the door back to the alley. - go LEFT, back to where you came in through the window. Move the old light fixture and use the SCREWDRIVER to open the panel and flip all three switches to the right. *** something with these switches? *** - go LEFT and then turn on the scanner and USE the PRICE TAG to see the price of 14.99. - go LEFT again and exit the store through the alley door. Then BACK once again to the start of the industrial city, and go straight ahead to the Capuchin Corporation office. Go inside and then right back out and a dog will appear. USE the FALSE TEETH on the dog and a bunch of news reporters will show up. The Winged Monkey will then come outside and talk with them, and then drop a GOLDEN QUILL when they all leave. - head back out of the industrial area and show the GOLDEN QUILL to the wizard. He will let you keep it and also give you a medal. ~ PART VII - Mudville & the Western Winch Works ~ - make your way back to the cave and go through it to where we opened up the wall. - there is a rhino here! COMBINE the HERBS (the ones you found in hotel room #2) with the STARLEAF and the USE the resulting HERBS W/LEAF on the rhino. It will turn into on the rhino people, who you can try and TALK with, and get a SCROLL from. Before you leave, there is some yellow on the rocks, so USE your HAMMER to dislodge and take some SULPHUR. - go forward to enter a new, dreary city called Mudville. Knock on the first door you see and TALK to Sog Woggle, who use to work at the Western Winch Works. He will tell you to go talk to Boggle, at the edge of town. - follow the path through town and kncok on Woggle's door and talk with him, and you will learn that he has just had his life savings stolen. - continue forward past his house to the broken Woggle Widget building. See that black cone out front? USE your (full) CANTEEN on it and it will turn into a PLATINUM CONE. - go inside the building and take a handful of ASH from the container on the left. - now we need to find Boggle's money. Backtrack through Mudville, though the cave, and back to the Haunted Forest main fork. Go LEFT and then LEFT again to enter a clearing. - there is a wood nymph here. USE the ASHES on the ground and then TOUCH one fo the trees and footsteps will appear. Now, remember the apple tree saying that they don't like lemons? USE the FURNITURE POLISH on the tree where the nymph is hiding and it will fall down dead, dropping a WALLET with Boggle's ID card and $5,000 cash. - now head back through the cave and through Mudville to Boggle's house and give him the WALLET and then the CASH (which had been added to your pile of cash). TALK with him again and he will lead you to the old workshop and move a machine to open a passage underneath. FOllow th etunnel through the sewer and up a ladder into the Western Winch Works. (There is a button down there but forget it for the moment) - From where you emerge from the manhole, go RIGHT and you will see a wall safe and some boxes on the ground. Read the note on the wall first for a clue (last quarter - full - new - first quarter), then USE the SCREWDRIVER to open the boxes. Unfortunately they are all full of reject spindles, and are useless. - go LEFT and open the office door. Read the calendar and note down the dates that coincide with the moon phases (16-8-24-2). THen USE your PISTOl to shoot out the lock on the top desk drawer and take the SECURITY CARD. FInally, take note of the placement of the starred place names on the map on the wall. - exit the office and use the SECURITY CARD to open the gate beside the office door, and go through it. - you will find the Acme Energy Generator, which is not running. Open the furnace door and USE your SULPHUR, which will start burning brightly. Then turn the wheel on the wall and head BACK. - go RIGHT to the wallsafe, and enter the above combination from the moon phases to get five METAL PEGS. From here, go BACK, FORWARD and then LEFT to get to the green panel. - push the button to open the panel and insert the metal pegs in the pattern matching the stars on the office map. Counting the holes from left-to-right and top-to-bottom, the placement is 2, 4, 6, 7, 9. Or: 0 x 0 - x - - 0 - x x 0 x 0 0 - the winch-energizer machine is now on! But we need a winch first. Go LEFT and face the doors to the outside. First, USE the SECURITY CARD on the reader there and hit th egreen button to open the outside gate. - then go utsid.e THere is a security guard here wh won't let you do anything, but if you TALK to him you will learn that he was in the army. Show him your MEDAL and he will let you look int he crates. Use your SCREWDRIVER to open the crates and take one of the SPINDLEs. - go back inside to the energizer machine and open the compartment and put the SPINDLE in the machine, then close the compartment again. Set the power level to 50% and energize the SPINDLE and remove it from the machine. - move BACK and then go back down the manhole and hit the green button near the ladder to open the iron bars. Go through the opening and then move the debris at the grate. Then turn the exposed valve handle to open a secret compartment with treasure inside - GOLD, SACK OF DIAMONDS, PRVIOUS JEWELS and some cash. - head back up into the factory, out the front gate, and then backtrack through the cave ALL the way to the well in the mushroom town. Time to fix what you broke! - oh snap! On your way you are kidnapped by a rock gnome and taken down into the caves. ~ PART VIII - The Cave Gnomes ~ - Just when you thought you were almost done the game, right? Now you are a prisoner in the cave gnomes' world, and you will see a guard lock you in by creating a raging whirlpool. Pick up the SMALL ROCK in front of you. - Turn around from the guard who locks you in with water and see your fellow prisoners. TALK with the one still-living prisoner to learn some valuable information, until he becomes fully mineralized and cannot speak. - USE the SMALL ROCK on the sulphur figure and then on the quartz figure to break them apart (sorry!). THen pick up the SULPHUR and QUARTZ SHARD. Use the QUARTZ SHARD to cut up the mattress into strips that can be woven into a CRUDE ROPE. - go BACK to face the river and USE the CRUDE ROPE on the stalagmites to go across the whirlpool. - at the three-way fork, go forward to find the RUBY GRIPPER and the large CRYSTAL. Take back the RUBY GRIPPER and go BACK. - remember the prisoner sayin that copper weakens the gnomes? OK, this puzzle took me FOREVR to figure out, but go back to where the prisoners are. Then use your MEDAL ont he granite statue to scrape away the thin coating of goal and expose the COPPER MEDAL underneath! - head back to the CRYSTAL and use the COPPER MEDAL on it to remove all its power. You can then take the CRYSTAL. - go BACK and then RIGHT, and down into the cavern to the lava, and speak with the Gnome King, who is so weak that he can barly speak. You have won! - head BACK and then take the LEFT fork and you will find some of your items on the ground. Before moving on, USE your HAMMER to take the OPALS that are on the cave wall here. - similarly, backtrack into the path to the underground chamber and USE the HAMMER again to take the GARNETS attached to the cave wall there, as well. - then head back up the LEFT fork to the main cave, finding more of your items dropped in the process. - before we head back to the mushroom village, head back through the cave and through the now-open gate into the Western WInch Works again. - top up the furnace with the SULPHUR you picked up in the underground cave and put the CRYSTAL in the energizer. Set the power level to 100% and energize the crystal, bringing it back to its normal energy level. - leave the WInch Works and head back into the cave. When you see the pink rock, stop and USE the QUARTZ on it to reveal some patterns - namely two triagles and a ringed planet. - then head all the way down to the underground cave and put the CRYSTAL back in its place, then go down to where a now-scary-looking Gnome King can be seen in the lava pit. - TALK with him and he turns out to be a pretty decent guy, and offers to help you out. ~ PART IX - Return to Mushroom Land ~ - ok NOW we can head back to the mushroom village, yay! - when you reach the well, USE the SPINDLE on the broken spindle and then re-attach the RUBY GRIPPER to the end of it. - oh man, it explodes! Turns out the Western and Eastern winch parts are NOT compatible. - but head down into the well, and TALK to the stones there, and the rock gnomes will bring a bunch of water into the well. Once this is done, the villagers will be happy and present you with an ASTRON GEM and a security BADGE for the research center. ~ PART X - The Way Home ~ - return to Zirconium CIty and go through the passage to the Industrial Area. - go the the left and enter the hardware store. Go to the scanner and scan the BADGE and note down the number (8139) - head back to the entrance of the industrial area and go through the right door. Scan the BADGE to open the grid of bars and go through. - move forward until you get to the card reader and USE the SECURITY CARD in it, and then enter the code from the BADGE (8139) and enter. Take the now-recoded SECURITY CARD. - move BACK and use the newly coded SECURITY CARD to open the locked door and go inside the Revese Osmosis laboratory. - there is a strange looking machine here, with four colors and a capsule and screen showing a wave. In order to solve it, we need to backtrack a bit. - go back to the Mycota Inn and get your usual room. USE the FILTER on the television and change to channel 2 and you will see the pattern to replicate. Note: this is what the SCROLL tells you - you can offer it to the Concierge at the Hotel Ooz, who can read it. - go back to the laboratory and replicate the pattern by activating all colors except green. - head into the machine and you will see a screen on each wall. Hit the big red button to activate the screens, and then change each to match the proper steller obkect. Thes ewill match up with the times weve seen...? THey end up being: single bar: v-shaped constellation two triangles: ringed planet three square: the crescent moon - once these are all lined up, hit the Activate button and reality will melt away... - you will wake up in a bunch fo rubble - back in the basement of that house! Move away the rubble around you and get out of the cellar. - the old farmhouse is destroyed! Pick up the wire on the right side of it before heading RIGHT. - the tornado is here! Head to your trucl and TALK to the radio and the Professor will tell you to use the capsule. - head to the truckbed and use the CAPSULE in the insturment package. Once it starts up, go back to the truck cabin and TALK to the professor again - unfortunately the capsule isn't working - it needs to go higher! - head back out of the truck and check out the falle dDOppler radar unit. USE the SCREWDRIVER to remove and take the POWER MODULE - go back to the truck bed, take back the CAPSULE, and head down to where the rocketry club was gathering. - check out the grey jeep on the left and open up the back. Look int he different boxes until you find some igniters - take one of the LARGE IGNITERS (the others are useless) And notice the license plate: 2JXV 946 - head BACK and then RIGHT, hen RIGHT again to see a big yellow van. Enter the van and go into the back and rummage through the boxes in there. What you want is the rocket motor in the long box on the floor. Take it and head back out. - move out fo the van abd BACK to face the big yellow HAKO rocket. Install the ROCKER MOTOR in the rocket, then add the LARGE IGNITER. THen COMBINE the POWER MODULE with the CAPSULE, and put the resulting CAPSULE W?MODULE into the payload section and pick up the rocket. - go LEFT and then head out to the launch pad. USE the ROCKET on the launch pad, and then USE the WIRE you found at the ruined farmhouse to repair the launch wire. - TOUCH the keypad to launch the rocket and you will find a alphanumeric keypad. Enter the code from the license plate: 2jxv 946, and then hit the green launch button. - the device works! The tornado is broken up and you are toasted as a hero! You will then see a summary of your cash and treasure - and how many you missed! ~ Some final tips, thoughts, & things that I have not solved! ~ - go to the hotel ooz and use th ecro.l then into the dining room- there is a new person! talk with them...fasle teem! * back to the forest, take left fork; go up into the trees! Us the OAK KEY and then the PINE KEY in each of the slots and open to see treasure! A SAMPO and AQUAMARINE gem, as well as anothe rpile of cash. *** what does that round panel do??? ~~~~ - things to do before you leave Ooz: - go back to the hotel restuarent - see that perosn eating soup? give them the teeth! - the bars in the sewer that are rusted...anything to do there? ~~~ Things i haven't solved: - expose a stone to red light, for a ruby? - how to open that hydrant near the monkey's office...there seems to be a way - round panel on the lab door?